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Sukotto-kun
I've seen this while lurking around at the Ohayo forums and I honestly think it's a pretty amazing idea.

**Disclaimer** This idea was not mine, but I was just wondering if it was something that would help add more win to ColossalCon.

This is the original concept, developed by "projectwombat" over at the Ohayo forums

QUOTE
So, what is L.A.M.M.O.? Put simply, it's a game! It's from noon-3pm on Saturday in rooms D242-243! Those are video rooms. Players sign up and pick one of three classes to play as in order to do humor themed quests, events, trivia, and turn-based fighting in order to gain EXP bracelets. The ultimate goal of the player is to defeat the evil Pocky Overlord! This evil menace has ravaged many cons on his path here and is now trying to destroy Ohayocon's pocky supply! Once the player is high enough level, s/he gets into a group of three other players to take on the boss.

There is no equipment system but there are items. Using EXP bracelets, players can buy items from the general store or they can trade in 50EXP points worth to the class trainer to level up. Leveling up increases your stats and sometimes gives you new abilities! Leveling up is vital as you must be between levels 8-10 to fight the final boss. The goal with LAMMO is not to have this be a grinding intense game. A player can do nothing but fighting monsters or they can not touch the combat system until they get to the Pocky Overlord, it's all up to them. The quests, events, and... well everything is humor themed! A certain Cloud Strife just recently went through MAA (Mako Addictions Anonymous) but needs some help keeping his mind clear while there may be someone lurking not far off who will never give you up...

The room itself is divided up into four sections: Town, Forest, Dungeon, and Arena.

The Town is the hub of any RPG. Here we have NPC’s (staff/helpers) who give quests to the players. NPC’s are identified by yellow exclamation points (!) above their heads. Upon completing quests, players will receive a set amount of EXP bracelets and sometimes even an item reward. Also in town is the general store. Players can purchase combat items like the PokeDoll and potions with their EXP bracelets there. Lastly, there's a class trainer where you can buy higher levels if you have at least 50EXP.

The Forest is the center of the random battles. Here players may engage in random fights against monsters. For each monster, there is a referee who dictate the turn-based battles and determine how much damage is being done. They will have charts on hand that have the stats of each class at each level and the stats of each monster at each level. They will also have information on each item. The idea is to make sure the referees do not get confused through this. A simple calculator and a little math is all they need. If a monster is not available to fight, the players will form a line off to the side and wait for a monster to become available. Monsters needed to complete quests will also appear here. If a player wishes to fight a quest monster, they must tell the referee prior to the beginning of the fight.

The Dungeon is the end result of the players work. Here they engage the evil Pocky Overlord and liberate Ohayocon. Upon defeating him/her, players receive a certificate to get a free box of pocky. Players must be between levels 8-10 and in a group of three players to go up against the final boss.

The Arena is where Player VS Player (PVP) action happens and also where those wishing simply to watch and cheer on their favorite competitors gather. The arena itself will be a small circle and players will start out standing in predetermined spots. Players will get XP tokens here as well and they may do group battles. Only 1v1, 2v2, and 3v3 are allowed. Regular stats come in to play here, but there are some new features. One such combat feature is the Dice. There will be one large die (#1-6) that will randomly be thrown onto the field to give a random effect. Examples will be 1) do 2x normal damage 2) completely miss attack 3) get glomped by a fan girl and lose your turn, etc. When the referee decides it, he tells the players fighting to pause and then tosses the huge Dice to someone in the audience, who then tosses it out onto the battle field. The other interesting feature is “knockback.” Each turn, the player can choose to take one steps forward towards their opponent. Normal attacks make your opponent take one step back, while special attacks and magic make them take two steps back. A player loses when their HP is reduced to zero or they take even a slight step outside the ring. "Steps" are clearly marked on the floor as notches. You have five notches before getting rung out! It is also the referee’s job here to provide comedic input for the fights. Get the crowd pumped up and cheering for their favorite player!



Although this may seem like a lot of information, the game can be completed in about 45mins-1hr depending on the player. Or they can stay longer. It's up to them and how quickly you want to fly through the game. Areas of the room are clearly marked with large signs. GM's (fancy name for moderators) will be walking around to help players who are lost, too. There's also a tutorial on the combat system near the sign up table.

Now for the classes! There are three classes in LAMMO: Tank, Caster, and DPS. Oh, one more thing... a player doesn't need to think about their stats. The referee has it all written down on hand. "Cooldown" means you have to wait a certain number of turns in order to use that ability again. Oh, you can do literally any attack or action you want as long as you declare to the referee what you're doing. If you say "I'm going to Attack" and you simply stomp your foot, that's your attack. Or you can roll around on the floor convulsing. Whatever you want to do.

A Tank has high HP and high defense, while having low Attack. His Limit Break command may take three turns before he can use it, but it does a massive amount of damage. His "command card" looks like this:
Attack
Defend (take half damage next turn)
Limit Break (massive damage but three turn cooldown)
Item
*Reflect (next damage done to you is cut in half and you bounce half back at your opponent)
*Taunt (forces the target to attack you for three turns)
*abilities are gained at lvl5 and lvl10 respectively

Casters are the mages and priests around here. They have decent HP and very high magic attack power, but very low Attack and Defense stats.
Their command card looks like this:
Attack
Defend (take half damage next turn)
Offensive Magic (magic attack spell)
Healing Magic (healing magic)
Item
*Haste (do double actions for the next turn)
*Magic Charge (double potency of your next spell)
*abilities are gained at lvl5 and lvl10 respectively
-Magic takes one turn to charge and one turn to fire-

DPS are a high damage dealing class. They get a free Attack at the start of combat, too. They have high Attack power but low Defense and HP.
Their command card looks like this:
Attack
Defend (take half damage next turn)
Dodge (completely dodge the next attack by the opponent; two turn cooldown)
Item
*Power Up! (gain increase Attack and Defense for your next two turns; three turn cooldown)
*Weaken (enemy's Attack and Defense decrease by one; no cooldown)




So that's all the concepts of LAMMO! Right now, the scheduled time is Saturday from noon-3pm and if that changes, I'll post it here! If you'd like to help out, toss me a PM and say hi! Remember, only YOU can save Ohayocon from this menace!


Now I know nobody really likes to borrow ideas, but I just really think that "projectwombat" had an absolutely AMAZING idea and I think something like this adapted to ColossalCon would be an awesome idea.

Thoughts?
Rider Decade
QUOTE(Sukotto-kun @ Jan 28 2009, 09:15 AM) *

I've seen this while lurking around at the Ohayo forums and I honestly think it's a pretty amazing idea.

**Disclaimer** This idea was not mine, but I was just wondering if it was something that would help add more win to ColossalCon.

This is the original concept, developed by "projectwombat" over at the Ohayo forums

QUOTE
So, what is L.A.M.M.O.? Put simply, it's a game! It's from noon-3pm on Saturday in rooms D242-243! Those are video rooms. Players sign up and pick one of three classes to play as in order to do humor themed quests, events, trivia, and turn-based fighting in order to gain EXP bracelets. The ultimate goal of the player is to defeat the evil Pocky Overlord! This evil menace has ravaged many cons on his path here and is now trying to destroy Ohayocon's pocky supply! Once the player is high enough level, s/he gets into a group of three other players to take on the boss.

There is no equipment system but there are items. Using EXP bracelets, players can buy items from the general store or they can trade in 50EXP points worth to the class trainer to level up. Leveling up increases your stats and sometimes gives you new abilities! Leveling up is vital as you must be between levels 8-10 to fight the final boss. The goal with LAMMO is not to have this be a grinding intense game. A player can do nothing but fighting monsters or they can not touch the combat system until they get to the Pocky Overlord, it's all up to them. The quests, events, and... well everything is humor themed! A certain Cloud Strife just recently went through MAA (Mako Addictions Anonymous) but needs some help keeping his mind clear while there may be someone lurking not far off who will never give you up...

The room itself is divided up into four sections: Town, Forest, Dungeon, and Arena.

The Town is the hub of any RPG. Here we have NPC’s (staff/helpers) who give quests to the players. NPC’s are identified by yellow exclamation points (!) above their heads. Upon completing quests, players will receive a set amount of EXP bracelets and sometimes even an item reward. Also in town is the general store. Players can purchase combat items like the PokeDoll and potions with their EXP bracelets there. Lastly, there's a class trainer where you can buy higher levels if you have at least 50EXP.

The Forest is the center of the random battles. Here players may engage in random fights against monsters. For each monster, there is a referee who dictate the turn-based battles and determine how much damage is being done. They will have charts on hand that have the stats of each class at each level and the stats of each monster at each level. They will also have information on each item. The idea is to make sure the referees do not get confused through this. A simple calculator and a little math is all they need. If a monster is not available to fight, the players will form a line off to the side and wait for a monster to become available. Monsters needed to complete quests will also appear here. If a player wishes to fight a quest monster, they must tell the referee prior to the beginning of the fight.

The Dungeon is the end result of the players work. Here they engage the evil Pocky Overlord and liberate Ohayocon. Upon defeating him/her, players receive a certificate to get a free box of pocky. Players must be between levels 8-10 and in a group of three players to go up against the final boss.

The Arena is where Player VS Player (PVP) action happens and also where those wishing simply to watch and cheer on their favorite competitors gather. The arena itself will be a small circle and players will start out standing in predetermined spots. Players will get XP tokens here as well and they may do group battles. Only 1v1, 2v2, and 3v3 are allowed. Regular stats come in to play here, but there are some new features. One such combat feature is the Dice. There will be one large die (#1-6) that will randomly be thrown onto the field to give a random effect. Examples will be 1) do 2x normal damage 2) completely miss attack 3) get glomped by a fan girl and lose your turn, etc. When the referee decides it, he tells the players fighting to pause and then tosses the huge Dice to someone in the audience, who then tosses it out onto the battle field. The other interesting feature is “knockback.” Each turn, the player can choose to take one steps forward towards their opponent. Normal attacks make your opponent take one step back, while special attacks and magic make them take two steps back. A player loses when their HP is reduced to zero or they take even a slight step outside the ring. "Steps" are clearly marked on the floor as notches. You have five notches before getting rung out! It is also the referee’s job here to provide comedic input for the fights. Get the crowd pumped up and cheering for their favorite player!



Although this may seem like a lot of information, the game can be completed in about 45mins-1hr depending on the player. Or they can stay longer. It's up to them and how quickly you want to fly through the game. Areas of the room are clearly marked with large signs. GM's (fancy name for moderators) will be walking around to help players who are lost, too. There's also a tutorial on the combat system near the sign up table.

Now for the classes! There are three classes in LAMMO: Tank, Caster, and DPS. Oh, one more thing... a player doesn't need to think about their stats. The referee has it all written down on hand. "Cooldown" means you have to wait a certain number of turns in order to use that ability again. Oh, you can do literally any attack or action you want as long as you declare to the referee what you're doing. If you say "I'm going to Attack" and you simply stomp your foot, that's your attack. Or you can roll around on the floor convulsing. Whatever you want to do.

A Tank has high HP and high defense, while having low Attack. His Limit Break command may take three turns before he can use it, but it does a massive amount of damage. His "command card" looks like this:
Attack
Defend (take half damage next turn)
Limit Break (massive damage but three turn cooldown)
Item
*Reflect (next damage done to you is cut in half and you bounce half back at your opponent)
*Taunt (forces the target to attack you for three turns)
*abilities are gained at lvl5 and lvl10 respectively

Casters are the mages and priests around here. They have decent HP and very high magic attack power, but very low Attack and Defense stats.
Their command card looks like this:
Attack
Defend (take half damage next turn)
Offensive Magic (magic attack spell)
Healing Magic (healing magic)
Item
*Haste (do double actions for the next turn)
*Magic Charge (double potency of your next spell)
*abilities are gained at lvl5 and lvl10 respectively
-Magic takes one turn to charge and one turn to fire-

DPS are a high damage dealing class. They get a free Attack at the start of combat, too. They have high Attack power but low Defense and HP.
Their command card looks like this:
Attack
Defend (take half damage next turn)
Dodge (completely dodge the next attack by the opponent; two turn cooldown)
Item
*Power Up! (gain increase Attack and Defense for your next two turns; three turn cooldown)
*Weaken (enemy's Attack and Defense decrease by one; no cooldown)




So that's all the concepts of LAMMO! Right now, the scheduled time is Saturday from noon-3pm and if that changes, I'll post it here! If you'd like to help out, toss me a PM and say hi! Remember, only YOU can save Ohayocon from this menace!


Now I know nobody really likes to borrow ideas, but I just really think that "projectwombat" had an absolutely AMAZING idea and I think something like this adapted to ColossalCon would be an awesome idea.

Thoughts?

I plan to go to that event at ohayo con so if colossalcon does it as well I will defenatly be there.
ProjectVivi
Well lookie there. You slightly beat me to the punch. This is "projectwombat" from Ohayocon forums. L.A.M.M.O. is something myself and my team are planning to spread all over conventions... like a disease with a little love. After Ohayocon, we plan to pitch our game to A&G and Colossalcon and maybe even Youmacon late this year. But, first we want to make sure we can pull this off as a success (or at least a semi-success!) at Ohayocon.

So let's wait and see how it goes first! If you guys would like to help with Live Action MMO, either contact me through here or through the Ohayocon forums. We're always looking for uber motivated people!

Other than that... see ya at Live Action MMO at Saturday noon-3pm in rooms D242-243! Thanks for your interest. happy.gif

-Magil

Three days left until our event goes live! Woot!
Chibi_Jae
QUOTE(ProjectVivi @ Jan 28 2009, 12:41 PM) *

Well lookie there. You slightly beat me to the punch. This is "projectwombat" from Ohayocon forums. L.A.M.M.O. is something myself and my team are planning to spread all over conventions... like a disease with a little love. After Ohayocon, we plan to pitch our game to A&G and Colossalcon and maybe even Youmacon late this year. But, first we want to make sure we can pull this off as a success (or at least a semi-success!) at Ohayocon.

So let's wait and see how it goes first! If you guys would like to help with Live Action MMO, either contact me through here or through the Ohayocon forums. We're always looking for uber motivated people!

Other than that... see ya at Live Action MMO at Saturday noon-3pm in rooms D242-243! Thanks for your interest. happy.gif

-Magil

Three days left until our event goes live! Woot!


If it all works out and is something that you think you want to bring to Colossal, please either PM or email me and we can talk it over.

Look forward to hearing from you.
ProjectVivi
Well here we are after Ohayocon and wondering... what's next for LAMMO? Oh there is much left. That was Season 1. Every hosting of the event will be a Season # and will introduce new quests, new NPCs, new items, new monsters, and... new classes!
The event went amazingly. We filled up room capacity within five minutes (told them we needed a big room >.<) and still had people outside waiting to get in. We know the key areas we're going to improve in. We know which areas specifically people love.
So, here we are planning out our next phases.
The Evil Pocky Overlord has been defeated, yes, but... do not forget that he is the angry, twisted spirits of many dead forum trolls. He will return stronger than ever!

We'll see all you newcomers and veterans real soon! biggrin.gif
ShadowZant67
I attended the LAMMO event at Ohayocon, it was really awesome! Not bad for season 1, cant wait to see what will be added to season 2 of the event!
ProjectVivi
QUOTE(ShadowZant67 @ Feb 3 2009, 08:21 PM) *

I attended the LAMMO event at Ohayocon, it was really awesome! Not bad for season 1, cant wait to see what will be added to season 2 of the event!


Oh there is much in store. Did you wind up completing the game? Which class did you play as? biggrin.gif
We're always looking for input so if you can think of anything to compliment/complain about, just let us know!

Thanks for your support and I'm glad you had a lot of fun! It'll be even better next time!
dragoneye13
I attended LAMMO as well with ShadowZant, here are my thoughts:

1. It was really fun! Me and my friends had a blast doing quests, leveling up, and of course fighting Genesis and Sephiroth (Sephiroth quickly finished us off, though). We managed to beat the Pocky Overlord, though. He wasn't all that hard at level 10, but then again we were fighting with a party of four in the final battle laugh.gif .

2. The classes were interesting. Each class felt distinctly different and had its own strengths and weaknesses, which made it fun to have a party of Tank, Caster, and DPS (I was the tank of my group).

3. It was too small. The room was too cramped for so many people and there weren't enough people giving quests. There was only three that I can remember. Sure, they had a lot of quests to give, but there always seemed to be a line to get to them.

4. It could've been more prepared. We were hanging outside while you guys were struggling to get everything ready, and when we got inside it was somewhat obvious that you could have used a bit more time to get ready.

My advice for the next time you do this is simple:
Be better prepared so there's no last minute struggle, have it take place in a larger area (if it were spread across an entire con, that would be SO awesome!), and have more NPCs that'll give out quests.

Overall it was a blast and I can't wait to do it again!
ProjectVivi
QUOTE(dragoneye13 @ Feb 4 2009, 10:11 PM) *

I attended LAMMO as well with ShadowZant, here are my thoughts:

1. It was really fun! Me and my friends had a blast doing quests, leveling up, and of course fighting Genesis and Sephiroth (Sephiroth quickly finished us off, though). We managed to beat the Pocky Overlord, though. He wasn't all that hard at level 10, but then again we were fighting with a party of four in the final battle laugh.gif .

2. The classes were interesting. Each class felt distinctly different and had its own strengths and weaknesses, which made it fun to have a party of Tank, Caster, and DPS (I was the tank of my group).

3. It was too small. The room was too cramped for so many people and there weren't enough people giving quests. There was only three that I can remember. Sure, they had a lot of quests to give, but there always seemed to be a line to get to them.

4. It could've been more prepared. We were hanging outside while you guys were struggling to get everything ready, and when we got inside it was somewhat obvious that you could have used a bit more time to get ready.

My advice for the next time you do this is simple:
Be better prepared so there's no last minute struggle, have it take place in a larger area (if it were spread across an entire con, that would be SO awesome!), and have more NPCs that'll give out quests.

Overall it was a blast and I can't wait to do it again!


Wow! Thanks for the input! We'll take all of this into consideration. And the last minute stuff... sucked. Originally, we had seven NPCs but I had to cut them down to three to conserve space. We were told beforehand that we were getting the main Hayes room but when we got to the event... found out we had a closet. Also, we requested a time to set-up beforehand and were told we'd get it... yeah, we didn't get one. I think this was due mainly to the fact that it was our first time running the event and Ohayocon didn't find it necessary to give us a bigger room. Sort of like... "Prove that you can handle a closet first" which I believe we did. So, no worries, we're really pushing for larger rooms which means more NPCs, more quests, more monsters, more organization, and more room for you players to let loose and be silly!

Spread throughout the con, eh? To my understanding, L.A.G. does that. We like our centralized feel in one main room. Well, you'll have to see some of the surprises that we're planning to bring to ColossalCon with us! We can indeed make it a centralized event while still spreading over the con as a weekend game to play.

Live Action Chocobo Racing anyone? >:3
dragoneye13
QUOTE(ProjectVivi @ Feb 4 2009, 11:00 PM) *
Live Action Chocobo Racing anyone? >:3


OMG, that would be so freakin' awesome!
Fumouffu
I was SO sad to miss this at Ohayocon but I'm MORE than willing to help up this year! If you guys need NPCs or something please don't hesitate to message me!
Shashe_2008
QUOTE(Fumouffu @ Feb 8 2009, 06:13 PM) *

I was SO sad to miss this at Ohayocon but I'm MORE than willing to help up this year! If you guys need NPCs or something please don't hesitate to message me!

Yah what she said! I love rpgs, mmorpgs, so I think I'll love lammrpg XD. Being a NPC might be nice =] But then again, I wanna randomly 'kill' things lol.
Kitty4777
Please don't forget to submit a panel submission!
ProjectVivi
Thank for reminding me! Submitted. :3
seeleyboothfan
This sounds like so much fun!
ProjectVivi
LAMMO Facebook group has been created:
http://www.facebook.com/group.php?gid=9358...t=1239240503118

There's an updated LAMMO 2.0 guide on there, as well as the times for ColossalCon this year.
We'll be in the Lounge this year (the big room) and the following are the times:
2 -4 on Friday
3 - 5 on Saturday
12 -2 on Sunday afternoon

Also, we're now recruiting people to play the roles on NPCs, Monsters, Referees, and just general staff! Check out the following topic to get further information:
http://www.colossalcon.com/forum/index.php...st=0#entry32817

Thanks guys! Look forward to meeting you all at CCC in a few weeks! biggrin.gif

-Project Mischief
Kuroii
AAAAHHH this was so much fun at Ohayocon!!!!! I loved being a monster (I was the overenthusiastic Tobi XD) and I wanna see if I can be in it again, but I'm not sure if I can or not yet. If I do it again I'll be more than happy to help out as anything other than a referee!!!

Anyone who's reading about this, it's awesome and you should come!!!!!!!!! laugh.gif
ProjectVivi
QUOTE(ProjectVivi @ Apr 8 2009, 10:07 PM) *

LAMMO Facebook group has been created:
http://www.facebook.com/group.php?gid=9358...t=1239240503118

There's an updated LAMMO 2.0 guide on there, as well as the times for ColossalCon this year.
We'll be in the Lounge this year (the big room) and the following are the times:
2 -4 on Friday
3 - 5 on Saturday
12 -2 on Sunday afternoon

Also, we're now recruiting people to play the roles on NPCs, Monsters, Referees, and just general staff! Check out the following topic to get further information:
http://www.colossalcon.com/forum/index.php...st=0#entry32817

Thanks guys! Look forward to meeting you all at CCC in a few weeks! biggrin.gif

-Project Mischief


TOBI-CHAN! YES! You seemed like you had as much fun as everyone else just being an evil little villain! Well let me know if you can make it to ColossalCon and fill out the form and send it to me when you can! Hurray for veteran helpers! happy.gif
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